![]() ![]() With both AMD and Intel now taking processor graphics seriously, the quality and performance of what we get "for free" should go up tremendously in the coming years. I want to say that lately we've seen a resurgence in the importance of integrated graphics, but I don't know that it ever was truly important. The Radeon HD 6310: Very Good for the Money This smells like a CPU limitation, in which case it would mean that AMD didn't skimp at all when it came to the E-350's GPU. the bandwidth limitations of the PCIe x4 slot is difficult to say. How much of this is due to the performance of the E-350 vs. Other than Modern Warfare 2 and BioShock 2, there's little performance difference between the 5570 and the 5450 when paired with the AMD E-350. The Radeon HD 5570 results were a bit unexpected. This is unsurprising as the two have very similar compute capabilities and only differ in the amount of available memory bandwidth since the Radeon HD 5450 doesn't have to share with a neighboring CPU. With a couple of exceptions (World of Warcraft, HAWX), there's no real benefit to a discrete Radeon HD 5450 over the integrated Radeon HD 6310. Curious to see if there would be any benefit to plugging in a faster GPU I decided to try a Radeon HD 54 in the slot: MSI's E350IA-E45 exposes the former by the way of a physical PCIe x16 slot, although electrically it's only a x4. There are another four lanes courtesy of the Hudson FCH. Future incarnations of Fusion will blur the line between the CPU and GPU but for now, this is the division.īranching off the E-350 APU are four PCIe lanes. The GPU shares the same 64-bit DDR3 memory interface as the CPU, but it does not have any access to the CPU's caches. It has a total of 80 VLIW-5 SPs running at 500MHz. Intel's Atom could use a more capable GPU, but what about Brazos? The E-350's GPU is branded the AMD Radeon HD 6310. Civ V is one of the only games I have that do this, so I'm wondering if this can be fixed at all, or if I have to deal with it.Įssentially I changed my default screen resolution to something other than native so that it's a widescreen, and while most of my games seem to conform to this, Civ V refuses to accept the new resolution.Discrete GPUs on Brazos: CPU and PCIe Bound #768 civilization v fullI've searched and searched, and couldn't find anyone who mentioned changing full screen to something other than native resolution, so I decided I'd make a post asking if this can be fixed. ![]() It's more of an annoyance than anything game-breaking, but it's still really annoying. aside from the fact that I don't really like the 5:4 screen, any time I alt+tab the screen has to completely refresh and re-stretch everything back to x768, and when I go back it does the same thing, only changing it back to x1024. However, in civ, even though I have the resolution set to x768, it refuses to keep that screen size, and stretches to x1024 automatically. games like Don't Starve do this, which means I can maintain my x768 screen while playing in full screen mode. Some games will maintain the 1280x768 resolution IF I change the options in the game to set the game resolution to 1280x768, and if it's anything else, the screen will automatically stretch to 1280x1024, which is fine, because I wouldn't want the resolution to be anything else on a x768 screen anyway. ![]() However, it seems some games don't like that. I've changed my display resolution (right-clicking the desktop, clicking "screen resolution", and changing it to something else) to 1280x768, which is closer to widescreen, and I've kept it as such since. that's all fine and dandy, but I've never really liked the squarish look of the screen, and in some games, it really breaks the game (things like minecraft can't be played on that resolution at all, since you can't see half of the screen). So my current monitor has a resolution of 1280x1024. ![]()
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